

To test tracking cameras bandwidth, I have compiled my version of PSMoveFreepieBridge with Y position always reported as 70 – flickering still happens.ĥ. Without PsMove to FreePie Bridge headset is always at 0 position, so if dropping occurs it is not noticable (from 0 to 0 all axes).Ĥ. In case of Elite Dangerous this jumping occurs much LESS when ED is not in focus. Head position jumps (drops, really) only to “zero position” of SteamVR, not random position.Ģ. To track the source of it, I’ve made some observation:ġ. I have the same issue with headtracking via psmoveservice: the head position suddently flickers once in several seconds. Strange thing – my reply is lost after editing post… I’ll try another one
